


Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Box 707 Renton, WA 98057-0707 +1-80ĮUROPEAN HEADQUARTERS Hasbro UK Ltd Caswell Way Newport, Gwent NP9 0YH GREAT BRITAINĦ20–95385740–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: February 2006 ISBN-13: 978-0-7869-3938-1ĭUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Red Hand of Doom, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
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To learn more about the Open Gaming License and the d20 System License, please visit U.S., CANADA, ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc. No portion of this work may be reproduced in any form without written permission. This WIZARDS OF THE COAST® game product contains no Open Game Content. This product uses updated material from the v.3.5 revision. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. G R A P H IC P RODUC T ION S P E C I A L I S Tīased on the original DUNGEONS & DRAGONS® rules created by E.

WAYNE ENGLAND, RANDY GALLEGOS, DES HANLEY, RALPH HORSLEY, HOWARD LYON, LUCIO PARILLO, ERIC POLAK, SCOTT ROLLER, FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands?įor use with these DUNGEONS & DRAGONS ® core books Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™ Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. “Hear me! Tomorrow we march to war!” Red Hand of Doom is a DUNGEONS & DRAGONS® adventure designed to take characters from the 6th level to the 12th level. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. He stood upon a precipice and raised his arms. A hundred bright yellow banners stood beneath him, each marked with a great red hand. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. From the phalanx emerged a single champion. The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. Who Can Stand Against the Son of the Dragon?ĪN ADVENTURE FOR CHAR ACTERS OF LEVELS 612
